Two Pathfinders exchange glowing creature charms while their companions trade a wrapped gift
System guide · Core systems

Aniimo trading, Affinity tiers and gifts

Aniimo trading is friends-only: an exchange opens from a friend Profile, costs 1,000 Credits, and each player gets 5 exchanges a day. The traded Aniimo is locked out of another exchange for 30 days. Your Affinity Level with that friend decides what qualifies, from Common Aniimo in Lumin Stage Basic Form at Level 2 up to Common and Umbral Aniimo in Region and Weather Forms at Level 4, and it raises the Acquired Potential cap from 8 to 10 by Level 5. One exchange also unlocks an evolution: Fentuft reaches Fenmane only after you swap an Aniimo with a friend once, which the trade-gated evolution section sets out step by step. For getting two Pathfinders into the same world in the first place, use the multiplayer and co-op guide.

BeginnerCore systemsBy AniimoVerse10 min read640 reads
4Affinity exchange tiers5exchanges a day30 daysre-exchange lock99peak gift Affinity
01

How an Aniimo exchange works

There is no auction house and no anonymous market. Only friends can exchange Aniimo, and the exchange starts from a person rather than a shop: open a friend Profile and start the exchange from there. The Friends Tree on the same Profile tracks your Affinity with that friend and the daily exchange counters described below.

Each exchange costs 1,000 Credits. If either Aniimo on the table has Perfect Potential, it also costs 150 Voxel Coin. Affinity gives no discount on either price. Every completed exchange leaves you 5 Growth Bud, a thank-you from the Aniimo you looked after.

Each player gets 5 exchanges a day, shown as Remaining Exchanges Today on the exchange screen. High-potential Aniimo have a second, tighter limit: an Aniimo whose best stat is exactly 8, 9 or 10 Acquired Potential can be exchanged once a day per value, counted across all of your friends. On one day you can move one 8, one 9 and one 10, and fill the rest of the 5 with Aniimo whose stats are all 7 or lower. The Friends Tree shows each of those three counters as Swapped 0/1.

The four refusals you can hit: An exchange is blocked with Only friends can exchange Aniimo, Not enough swapping attempts, and Your friend does not have swapping attempts left today. A fourth line reports the maximum number of friend exchanges reached. The allowance is 5 exchanges a day for each player, so a friend who has already traded 5 times today blocks the swap even when you have exchanges left.

Either side can back out. There is a decline notice for a rejected invitation and a separate cancellation notice for an exchange that is called off after it starts, so an invitation is a proposal and not a commitment. Completing one is also tracked progress: a task asks you to exchange an Aniimo with a friend once.

02

What you can actually trade

The Aniimo Exchange Rules panel ties the scope to your Affinity Level with that friend, and two things rise together: which Aniimo qualify, and the highest Acquired Potential any one of their stats may carry. An Aniimo with a stat above the cap for your level cannot be offered.

  1. Level 1New Friend, 0 AffinityNo exchange. Reach 100 Affinity with the friend to open it.First Meeting
  2. Level 2Good Friend, 100 AffinityCommon Aniimo in Lumin Stage Basic Form, Acquired Potential up to 8 in every stat.Peace Sign
  3. Level 3Close Friend, 500 AffinityCommon Aniimo in Basic Form at any stage (Lumin, Gamma or Nova), Acquired Potential up to 8.
  4. Level 4Trusted Friend, 1,200 AffinityCommon and Umbral Aniimo in Basic, Region and Weather Forms at any stage, Acquired Potential up to 9.
  5. Level 5Best Friend, 2,500 AffinityThe same Aniimo as the tier below, Acquired Potential up to 10.Finger Heart
  6. Level 6Soulmate, 4,500 AffinityNo wider scope and no higher cap. Soulmates can become Illusory Friends.
Affinity Levels 1 to 6: exchange scope, stat cap and the Interaction Gestures pinned to a level

The exchange list covers Common and Umbral Aniimo only. Sparkling, Alpha and Illusory copies are not on it, and no Prismana Form qualifies at any level. Seven species cannot be exchanged at all: Helion, Soleon, Lunara, Fennelun, Besauce, Somniwing and Irisalis. An Aniimo in your party, at your Home or out on a dispatch has to come back before you can offer it.

A traded Aniimo is locked for 30 days: An exchanged Aniimo cannot be exchanged again for 30 days. The lock travels with the creature, not with the account, so a copy you receive is not a chip you can pass on the same evening. Plan a chain of swaps around that month rather than routing three creatures through one middle player.

Eggs are a separate question. The exchange flow moves Aniimo, and gift boxes carry no egg either, so nothing hands an egg to another player. Every egg you hatch is one you obtained yourself, which is why the egg and hatching guide is the page to read before you start valuing one.

03

Raising Affinity, the gate on both routes

Affinity is the friendship meter every part of this system reads from. Seven kinds of ordinary play raise it with one friend.

  • Chatting with them.
  • Meeting up in the world.
  • Exchanging Aniimo, so the system feeds itself.
  • Teaming up.
  • Fighting alongside them.
  • Giving gifts.
  • Visiting their Home.
Affinity per shared action, with the daily cap on each
ActionAffinityDaily cap
Visit their Home2020
Chat1020
Emotes2020
Defeat an Alpha or Omega as a team2060
Complete a multiplayer mode as a team4040

Gift boxes add 10, 30 or 99 on top (see the gift table below), and total Affinity gain is capped at 100 a day. The levels sit at 100, 500, 1,200, 2,500 and 4,500 Affinity, and the meter tops out at 9,999. Tasks ask you to reach Affinity Level 2, 3, 4 and 5 with a friend.

The Interaction Gestures unlock along the same ladder: First Meeting at Level 1, Peace Sign at Level 2 and Finger Heart at Level 5, with Perfect Sync and Face Cradle unlocking between Levels 3 and 5. A new gesture in your list is visible proof that a level landed.

Affinity gates gifting as well as swapping. A gift is refused outright with Insufficient Affinity. Gift failed., and a sister message explains the case in full: your Affinity with that friend is not high enough to entrust them with an advanced Aniimo. That is a second, separate check on top of the exchange ladder.

Blacklisting resets Affinity points to zero: Adding someone to the blacklist stops their chat messages and interaction invites, and if you were friends it terminates the friendship and resets Affinity points. Weeks of Level 4 progress do not survive a moment of annoyance.
Two lit lanterns hanging from one crossbeam over a shared table at dusk with a single taper between them and an unlit lantern at the end of the beam
Affinity is one meter two people raise together, and it is the gate on both routes.
04

Gift boxes and the second transfer route

Three sendable gift boxes exist in the item catalogue, each logged as a Giftbox with the variant label Sendable gift. The Gift of Encounter pays Credits to both sides; the other two move Affinity and nothing else.

  • Shop price
    Off the shop shelves. The listing sits at 10 Glimmer, and the box arrives as a reward from Boss Rush and instanced activities.
    Recipient receives
    6,000 Credits
    Sender receives
    6,000 Credits
    Affinity granted
    10
  • Shop price
    28 Voxel Coin in the Item Shop, or 500 Companion Coin in the Premium Shop.
    Recipient receives
    Affinity only
    Sender receives
    Affinity only
    Affinity granted
    30
  • Shop price
    88 Glimmer in the Item Shop, or 600 Companion Coin in the Premium Shop.
    Recipient receives
    Affinity only
    Sender receives
    Affinity only
    Affinity granted
    99
The 3 sendable gift boxes, with shop prices
Affinity granted per gift box

What you are buying is friendship progress, so price the box against the meter rather than against a payout. The currencies involved are covered in the currency and shop guide, and Glimmer is the one worth protecting: an 88 Glimmer gift box is a real conversion decision.

A gift box is the fastest way to move the meter on purpose. One Gift of Celebration grants 99 Affinity in a single send, almost the whole daily cap of 100. Level 2 needs 100 Affinity and Level 4 needs 1,200, so gifts shorten the climb without replacing the daily actions.

The 2 routes an Aniimo can move between players
RouteWhere it happensWhat it requiresWhat moves
Aniimo exchangeA friend ProfileFriendship, the Affinity Level for that Aniimo, an exchange left today on both sides, and 1,000 CreditsOne Aniimo each way, within the tier scope, locked for 30 days afterwards
Companion Mode giftingInside a Companion Mode group adventureSufficient Affinity with the friend receiving itAn Aniimo caught by the guide, given to another member of the group

Companion Mode is a second route with its own rules. An Aniimo caught by the guide can be gifted to other members of the group, and gifting in Companion Mode requires sufficient Affinity with the friend. That makes a guided session a way to hand over a fresh catch without spending one of your 5 daily exchanges on it.

Crops travel too. Mutated crops, the rare output of the farmland at your Home, can be collected, gifted to friends, or sold at the relevant shop for a higher price. If you are running the farm anyway, that is a repeatable gift with no gift box attached. The Homeland guide covers the farmland that produces them.

05

Which copy to trade away

The Aniimo arrives with the stats it left with, so the stat cap is the first filter. A copy with a 9 in any stat needs Affinity Level 4 with that friend, a 10 needs Level 5, and each of those can only move once a day per value. Copies whose stats are all 8 or lower trade from Level 2. The potential and personality guide explains how Acquired Potential is read.

Trade the copy whose ceiling you already know you will not raise, and keep the one you have invested in. A duplicate catch, a species you are not building and anything sitting outside your team plan are the natural stock. What you get back is the part of the roster that catching cannot reach quickly: a Region Form from a region you have not routed yet, or a Weather Form that needs a condition your world has not rolled.

Check the tier before you promise a form: A friend at Affinity Level 3 cannot receive a Region or Weather Form or an Umbral Aniimo, and the exchange will not offer one. Confirm the per-friend status line on their Profile, which states the scope you can swap with that specific friend, before agreeing on a creature. An Affinity shortfall cannot be fixed on the spot.

Set trading up early. Two players with different regional coverage can each close gaps that would otherwise take a shop, a rare egg or a long hunt, and the price is 1,000 Credits a swap. The ceiling is Region and Weather Forms with a stat cap of 10, and each player has 5 exchanges a day.

A trading blanket on grass holding two worn tools with fitted grips on one side and four identical unfitted spares stacked on the other, one lifted clear
Trade the copy whose ceiling you already know you will not raise, and keep the one you have invested in.
06

Frequently asked

Can you trade Aniimo with other players?

Yes, with friends only. The exchange opens from a friend Profile once your Affinity with that friend reaches Level 2, and each exchange costs 1,000 Credits. There is no auction house and no anonymous market.

Is Aniimo trading limited?

Yes. Each player gets 5 exchanges a day. An Aniimo whose best stat is 8, 9 or 10 can be exchanged once a day per value across all friends. Your Affinity Level decides which Aniimo and which stat caps qualify, and a traded Aniimo cannot be exchanged again for 30 days.

Can you trade Sparkling or Alpha Aniimo?

The exchange list covers Common and Umbral Aniimo only, so Sparkling, Alpha and Illusory copies are not on it, and Umbral Aniimo open at Affinity Level 4. Prismana Forms and seven species, including Irisalis, Lunara and Somniwing, cannot be exchanged either.

Does trading Aniimo cost money?

No real money changes hands. Each exchange costs 1,000 Credits, plus 150 Voxel Coin when either Aniimo has Perfect Potential, and there is no friendship discount. Each exchange also leaves you 5 Growth Bud. The paid corner of the friend system is the gift boxes, which are optional; only the Gift of Encounter returns Credits, and it pays both sides.

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