How an Aniimo exchange works
There is no auction house and no anonymous market. Only friends can exchange Aniimo, and the exchange starts from a person rather than a shop: open a friend Profile and start the exchange from there. The Friends Tree on the same Profile tracks your Affinity with that friend and the daily exchange counters described below.
Each exchange costs 1,000 Credits. If either Aniimo on the table has Perfect Potential, it also costs 150 Voxel Coin. Affinity gives no discount on either price. Every completed exchange leaves you 5 Growth Bud, a thank-you from the Aniimo you looked after.
Each player gets 5 exchanges a day, shown as Remaining Exchanges Today on the exchange screen. High-potential Aniimo have a second, tighter limit: an Aniimo whose best stat is exactly 8, 9 or 10 Acquired Potential can be exchanged once a day per value, counted across all of your friends. On one day you can move one 8, one 9 and one 10, and fill the rest of the 5 with Aniimo whose stats are all 7 or lower. The Friends Tree shows each of those three counters as Swapped 0/1.
Either side can back out. There is a decline notice for a rejected invitation and a separate cancellation notice for an exchange that is called off after it starts, so an invitation is a proposal and not a commitment. Completing one is also tracked progress: a task asks you to exchange an Aniimo with a friend once.
What you can actually trade
The Aniimo Exchange Rules panel ties the scope to your Affinity Level with that friend, and two things rise together: which Aniimo qualify, and the highest Acquired Potential any one of their stats may carry. An Aniimo with a stat above the cap for your level cannot be offered.
- Level 1New Friend, 0 AffinityNo exchange. Reach 100 Affinity with the friend to open it.First Meeting
- Level 2Good Friend, 100 AffinityCommon Aniimo in Lumin Stage Basic Form, Acquired Potential up to 8 in every stat.Peace Sign
- Level 3Close Friend, 500 AffinityCommon Aniimo in Basic Form at any stage (Lumin, Gamma or Nova), Acquired Potential up to 8.
- Level 4Trusted Friend, 1,200 AffinityCommon and Umbral Aniimo in Basic, Region and Weather Forms at any stage, Acquired Potential up to 9.
- Level 5Best Friend, 2,500 AffinityThe same Aniimo as the tier below, Acquired Potential up to 10.Finger Heart
- Level 6Soulmate, 4,500 AffinityNo wider scope and no higher cap. Soulmates can become Illusory Friends.
The exchange list covers Common and Umbral Aniimo only. Sparkling, Alpha and Illusory copies are not on it, and no Prismana Form qualifies at any level. Seven species cannot be exchanged at all: Helion, Soleon, Lunara, Fennelun, Besauce, Somniwing and Irisalis. An Aniimo in your party, at your Home or out on a dispatch has to come back before you can offer it.
Eggs are a separate question. The exchange flow moves Aniimo, and gift boxes carry no egg either, so nothing hands an egg to another player. Every egg you hatch is one you obtained yourself, which is why the egg and hatching guide is the page to read before you start valuing one.
Raising Affinity, the gate on both routes
Affinity is the friendship meter every part of this system reads from. Seven kinds of ordinary play raise it with one friend.
- Chatting with them.
- Meeting up in the world.
- Exchanging Aniimo, so the system feeds itself.
- Teaming up.
- Fighting alongside them.
- Giving gifts.
- Visiting their Home.
| Action | Affinity | Daily cap |
|---|---|---|
| Visit their Home | 20 | 20 |
| Chat | 10 | 20 |
| Emotes | 20 | 20 |
| Defeat an Alpha or Omega as a team | 20 | 60 |
| Complete a multiplayer mode as a team | 40 | 40 |
Gift boxes add 10, 30 or 99 on top (see the gift table below), and total Affinity gain is capped at 100 a day. The levels sit at 100, 500, 1,200, 2,500 and 4,500 Affinity, and the meter tops out at 9,999. Tasks ask you to reach Affinity Level 2, 3, 4 and 5 with a friend.
The Interaction Gestures unlock along the same ladder: First Meeting at Level 1, Peace Sign at Level 2 and Finger Heart at Level 5, with Perfect Sync and Face Cradle unlocking between Levels 3 and 5. A new gesture in your list is visible proof that a level landed.
Affinity gates gifting as well as swapping. A gift is refused outright with Insufficient Affinity. Gift failed., and a sister message explains the case in full: your Affinity with that friend is not high enough to entrust them with an advanced Aniimo. That is a second, separate check on top of the exchange ladder.

Gift boxes and the second transfer route
Three sendable gift boxes exist in the item catalogue, each logged as a Giftbox with the variant label Sendable gift. The Gift of Encounter pays Credits to both sides; the other two move Affinity and nothing else.
- Shop price
- 28 Voxel Coin in the Item Shop, or 500 Companion Coin in the Premium Shop.
- Recipient receives
- Affinity only
- Sender receives
- Affinity only
- Affinity granted
- 30
- Shop price
- 88 Glimmer in the Item Shop, or 600 Companion Coin in the Premium Shop.
- Recipient receives
- Affinity only
- Sender receives
- Affinity only
- Affinity granted
- 99
What you are buying is friendship progress, so price the box against the meter rather than against a payout. The currencies involved are covered in the currency and shop guide, and Glimmer is the one worth protecting: an 88 Glimmer gift box is a real conversion decision.
A gift box is the fastest way to move the meter on purpose. One Gift of Celebration grants 99 Affinity in a single send, almost the whole daily cap of 100. Level 2 needs 100 Affinity and Level 4 needs 1,200, so gifts shorten the climb without replacing the daily actions.
| Route | Where it happens | What it requires | What moves |
|---|---|---|---|
| Aniimo exchange | A friend Profile | Friendship, the Affinity Level for that Aniimo, an exchange left today on both sides, and 1,000 Credits | One Aniimo each way, within the tier scope, locked for 30 days afterwards |
| Companion Mode gifting | Inside a Companion Mode group adventure | Sufficient Affinity with the friend receiving it | An Aniimo caught by the guide, given to another member of the group |
Companion Mode is a second route with its own rules. An Aniimo caught by the guide can be gifted to other members of the group, and gifting in Companion Mode requires sufficient Affinity with the friend. That makes a guided session a way to hand over a fresh catch without spending one of your 5 daily exchanges on it.
Crops travel too. Mutated crops, the rare output of the farmland at your Home, can be collected, gifted to friends, or sold at the relevant shop for a higher price. If you are running the farm anyway, that is a repeatable gift with no gift box attached. The Homeland guide covers the farmland that produces them.
Which copy to trade away
The Aniimo arrives with the stats it left with, so the stat cap is the first filter. A copy with a 9 in any stat needs Affinity Level 4 with that friend, a 10 needs Level 5, and each of those can only move once a day per value. Copies whose stats are all 8 or lower trade from Level 2. The potential and personality guide explains how Acquired Potential is read.
Trade the copy whose ceiling you already know you will not raise, and keep the one you have invested in. A duplicate catch, a species you are not building and anything sitting outside your team plan are the natural stock. What you get back is the part of the roster that catching cannot reach quickly: a Region Form from a region you have not routed yet, or a Weather Form that needs a condition your world has not rolled.
Set trading up early. Two players with different regional coverage can each close gaps that would otherwise take a shop, a rare egg or a long hunt, and the price is 1,000 Credits a swap. The ceiling is Region and Weather Forms with a stat cap of 10, and each player has 5 exchanges a day.

Frequently asked
Can you trade Aniimo with other players?
Yes, with friends only. The exchange opens from a friend Profile once your Affinity with that friend reaches Level 2, and each exchange costs 1,000 Credits. There is no auction house and no anonymous market.
Is Aniimo trading limited?
Yes. Each player gets 5 exchanges a day. An Aniimo whose best stat is 8, 9 or 10 can be exchanged once a day per value across all friends. Your Affinity Level decides which Aniimo and which stat caps qualify, and a traded Aniimo cannot be exchanged again for 30 days.
Can you trade Sparkling or Alpha Aniimo?
The exchange list covers Common and Umbral Aniimo only, so Sparkling, Alpha and Illusory copies are not on it, and Umbral Aniimo open at Affinity Level 4. Prismana Forms and seven species, including Irisalis, Lunara and Somniwing, cannot be exchanged either.
Does trading Aniimo cost money?
No real money changes hands. Each exchange costs 1,000 Credits, plus 150 Voxel Coin when either Aniimo has Perfect Potential, and there is no friendship discount. Each exchange also leaves you 5 Growth Bud. The paid corner of the friend system is the gift boxes, which are optional; only the Gift of Encounter returns Credits, and it pays both sides.


